Terrains are most often used in open landscape based mutli/single shooter 3d games. There is a huge league of software to create the required terrain for your game. Many 3d modeling tools like Maya/3dsmax etc. allow users to pull/push certain vertices and create a decent looking terrain which can be later on ported to your [...]
Authors's Post Archives
Creating terrains using heightmaps.
Posted by CR Team in Wednesday, April 23rd 2008 under: Game Physics, Tutorials, game dev Tags: game development, Game Physics
Collision Detection
Posted by CR Team in Wednesday, April 16th 2008 under: Game Physics, Tutorials, game dev Tags: ageia physics tutorials, ageia physX
Collision detection is a key component in creating a real world replica in the world of games. Writing your own collision detection system can be really painful and involves lot of mathematical calculations. So why waste your time writing something new when you have a lot of physics engines giving you out of the box [...]
Translate
Recent stuff ...
Whats cooking ?
- Physics samples being tried/created on Director. Write to us at: contact[at]coderecipe.com
Search
ShoutBox
-
Latest on Sun, 12:14 amBravo: Game community loves you guys ! Keep rocking !!
CR Team: Leave your suggestions, feedback. p.s: With gr8 power comes gr8 responsibility !!
Categories
-
- Adobe Director (4)
- game dev (12)
- Game Physics (13)
- gaming future (2)
- info (2)
- Tutorials (7)