Collision detection is a key component in creating a real world replica in the world of games. Writing your own collision detection system can be really painful and involves lot of mathematical calculations. So why waste your time writing something new when you have a lot of physics engines giving you out of the box [...]
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Collision Detection
Posted by CR Team in Wednesday, April 16th 2008 under: Game Physics, Tutorials, game dev Tags: ageia physics tutorials, ageia physX
CRgalactica game
Posted by CR Team in Monday, April 14th 2008 under: Adobe Director, Game Physics, game dev Tags: Director physics game, online games
CRGalactica is an arcade style based galaxy shooting game. The current version has a basic level as of now and more will be added as days go by…
The game was developed using Adobe Director and Ageia Physics. The game completely makes use of the collision handlers provided in ageia. The collision report also seems to [...]
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Latest on Thu, 09:21 amcialis: Realy good!
Bravo: Game community loves you guys ! Keep rocking !!
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