Terrains are most often used in open landscape based mutli/single shooter 3d games. There is a huge league of software to create the required terrain for your game. Many 3d modeling tools like Maya/3dsmax etc. allow users to pull/push certain vertices and create a decent looking terrain which can be later on ported to your [...]
Game Physics's archives
Creating terrains using heightmaps.
Posted by CR Team in Wednesday, April 23rd 2008 under: Game Physics, Tutorials, game dev Tags: game development, Game Physics
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