Finally had some time to upload new samples to the site. They can be found here. These form the basics for writing games which make use of physics ( any physics engine, only the method/function names might change ).
The samples are mainly based out of Director/Ageia physics engine. This approach allows you to share [...]
Game Physics's archives
New physics samples
Posted by CR Team in Sunday, April 13th 2008 under: Adobe Director, Game Physics Tags: ageia physics samples
Spring constraint in Ageia Physics
Posted by CR Team in Sunday, April 6th 2008 under: Game Physics, Tutorials, game dev Tags: adobe director 11 physics tutorial, Tutorials
What is a spring ?
A spring is a constraint similar to a joint , the only difference being that , in a spring constraint the constraint between 2 rigidbodies can be interchanged dynamically.
As in , during program execution one can change the constraint between rbA<->rbB to say rbA<->rbC .
Apart from this and the [...]
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- Physics samples being tried/created on Director. Write to us at: contact[at]coderecipe.com
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