Collision detection is a key component in creating a real world replica in the world of games. Writing your own collision detection system can be really painful and involves lot of mathematical calculations. So why waste your time writing something new when you have a lot of physics engines giving you out of the box [...]
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Collision Detection
Posted by CR Team in Wednesday, April 16th 2008 under: Game Physics, Tutorials, game dev Tags: ageia physics tutorials, ageia physX
Spring constraint in Ageia Physics
Posted by CR Team in Sunday, April 6th 2008 under: Game Physics, Tutorials, game dev Tags: adobe director 11 physics tutorial, Tutorials
What is a spring ?
A spring is a constraint similar to a joint , the only difference being that , in a spring constraint the constraint between 2 rigidbodies can be interchanged dynamically.
As in , during program execution one can change the constraint between rbA<->rbB to say rbA<->rbC .
Apart from this and the [...]
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