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	<title>Comments for CodeRecipe(...)</title>
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	<link>http://coderecipe.com</link>
	<description>/* A recipe for 3d game coders */</description>
	<pubDate>Fri, 08 Aug 2008 00:56:07 +0000</pubDate>
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		<title>Comment on Collision Detection by tyree</title>
		<link>http://coderecipe.com/game-physics/collision-detection/#comment-30</link>
		<dc:creator>tyree</dc:creator>
		<pubDate>Thu, 05 Jun 2008 22:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/?p=49#comment-30</guid>
		<description>have you been able to do something with collision for a third person character</description>
		<content:encoded><![CDATA[<p>have you been able to do something with collision for a third person character</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Creating terrains using heightmaps. by Laxminarayan G Kamath A</title>
		<link>http://coderecipe.com/game-physics/creating-terrains-using-heightmaps/#comment-10</link>
		<dc:creator>Laxminarayan G Kamath A</dc:creator>
		<pubDate>Thu, 24 Apr 2008 15:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/?p=55#comment-10</guid>
		<description>It is fun to play with heightmaps and edit levels using it, even when you are not much techie-minded.

Trigger - rally 
Tuxracer

are two FOSS games where you can play with the heightfield quit easily.</description>
		<content:encoded><![CDATA[<p>It is fun to play with heightmaps and edit levels using it, even when you are not much techie-minded.</p>
<p>Trigger - rally<br />
Tuxracer</p>
<p>are two FOSS games where you can play with the heightfield quit easily.</p>
]]></content:encoded>
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		<title>Comment on Collision Detection by Jervo</title>
		<link>http://coderecipe.com/game-physics/collision-detection/#comment-8</link>
		<dc:creator>Jervo</dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/?p=49#comment-8</guid>
		<description>Thanks for the updated D11 samples. You ROCK!</description>
		<content:encoded><![CDATA[<p>Thanks for the updated D11 samples. You ROCK!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Physics samples by CodeRecipe(&#8230;) - Collision Detection</title>
		<link>http://coderecipe.com/physics-samples/#comment-7</link>
		<dc:creator>CodeRecipe(&#8230;) - Collision Detection</dc:creator>
		<pubDate>Wed, 16 Apr 2008 08:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/physics-samples/#comment-7</guid>
		<description>[...] Physics samples [...]</description>
		<content:encoded><![CDATA[<p>[...] Physics samples [...]</p>
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	<item>
		<title>Comment on Physics samples by CodeRecipe() - New physics samples</title>
		<link>http://coderecipe.com/physics-samples/#comment-6</link>
		<dc:creator>CodeRecipe() - New physics samples</dc:creator>
		<pubDate>Sun, 13 Apr 2008 05:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/physics-samples/#comment-6</guid>
		<description>[...] Physics samples [...]</description>
		<content:encoded><![CDATA[<p>[...] Physics samples [...]</p>
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	</item>
	<item>
		<title>Comment on Angular Joint in Director Ageia Physics by Code_Recipe(&#8230;) - Linear Joint in ageia physics</title>
		<link>http://coderecipe.com/game-physics/basic-joints-in-director-ageia-physics/#comment-5</link>
		<dc:creator>Code_Recipe(&#8230;) - Linear Joint in ageia physics</dc:creator>
		<pubDate>Sun, 06 Apr 2008 10:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/game-physics/basic-joints-in-director-ageia-physics/#comment-5</guid>
		<description>[...]   Table of contents for Joints in Director Ageia PhysicsJoints in Director Ageia PhysicsLinear Joint in ageia [...]</description>
		<content:encoded><![CDATA[<p>[...]   Table of contents for Joints in Director Ageia PhysicsJoints in Director Ageia PhysicsLinear Joint in ageia [...]</p>
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		<title>Comment on Director physics sample by Marcel</title>
		<link>http://coderecipe.com/game-physics/director-physics-sample/#comment-4</link>
		<dc:creator>Marcel</dc:creator>
		<pubDate>Tue, 01 Apr 2008 18:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/game-physics/director-physics-sample/#comment-4</guid>
		<description>Hello,

I  liked this project! And I need urgently thim! Could you pass to me the source code ?

Thanks,

Marcel</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I  liked this project! And I need urgently thim! Could you pass to me the source code ?</p>
<p>Thanks,</p>
<p>Marcel</p>
]]></content:encoded>
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	<item>
		<title>Comment on Future of games ? by ar</title>
		<link>http://coderecipe.com/gaming-future/future-of-games/#comment-2</link>
		<dc:creator>ar</dc:creator>
		<pubDate>Fri, 28 Mar 2008 21:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://coderecipe.com/gaming-future/games-future/#comment-2</guid>
		<description>Another reason for the decline of PC gaming is probably because console games are much harder to pirate.....</description>
		<content:encoded><![CDATA[<p>Another reason for the decline of PC gaming is probably because console games are much harder to pirate&#8230;..</p>
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