one stop for all game coders..
| 6DOF in ageia and Director |
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| Written by CR Team | |||||
| Saturday, 18 April 2009 00:00 | |||||
There you go, its been a long time since i posted a tutorial. I have found that 6DOF ( 6 degree of freedom ) is a bit tough to imagine at times and one can easily lose track of whats happening in the scene. So the best way to track it is to write don the axis and its association with the local, normal and biNormal axis with respect to 6DOF. The truck physics simulation was done with 6DOF available in Director bundled with Ageia physics ! Its kind of fun if you get hang of it and a nightmare if you get lost. So golden rule is to remember what axis is chosen and what properties have been set ( one can lock, limit and have free motion/rotation in a given axis for the rigidbody). With 6dof one can create complex joints of any type like human elbow , chopper blades , atomic structures etc. The following is the source code for the joints part of the truck simulation written in Director :).
Have fun !!
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