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Author:CR Team
Saving a 3d world in Adobe Director 11.x is quite simple. Tere are 2 ways of doing the same, using the 2 methods: SaveW3d() and saveWorld(). SaveW3d: ( can be used only in a projector or Adobe Director authoring ) The behavior of this method...
Tuesday, 18 August 2009 | 964 hits | Read more
Author:CR Team
One can create some basic AI game logic using the timer objects available in Adobe Director scripting using the timeOut() method. Say you have a bunch of enemies to be spawned and they have to shoot continuously after a specific interval,( say a...
Thursday, 13 August 2009 | 934 hits | Read more
Author:CR Team
This tutorial will walk you through the creation process of exhaust for missiles, planes etc using particle system available in Adobe Director. 1. Create a model resource of type #particle
Wednesday, 12 August 2009 | 1176 hits | Read more
Author:CR Team
A lot of people want to know whats the easiest way to calculate FPS in Director. Here are the steps: 1. Create a frame script by double clicking on the score area as seen in the pic.
Monday, 10 August 2009 | 1227 hits | Read more
Author:CR Team
In one of our previous article we talked about the use of BaMove xtra and use of mouse in 3d world. So how does one go about using the same to move a rigid body ( take the famous Arknoid game paddle as an example ). Much like the game 'Pong', the...
Friday, 07 August 2009 | 1047 hits | Read more
Author:CR Team
A set of tutorials for creating Bipeds in Autodesk 3dsMax, that we found on youtube ! Pretty good :) . All you have to remember is , If you plan to export it to W3D , make sure you group the biped and the meshes/skin , and name the group...
Saturday, 01 August 2009 | 939 hits | Read more
Author:CR Team
Proxy templates are a bit tricky to understand at the begining. Once you get around it , you will be able to speed up the rigidbody creation time by x100 atleast. The following are the steps: ( a diagramatic flow chart is here )...
Sunday, 19 July 2009 | 1772 hits | Read more
Author:CR Team
Finally some light on lightmaps. Light maps are used for static objects in a game environment. Computation of lighting for a complex scene or an open environment can be pretty cpu intense and slow down your FPS. The best way as of now to increase...
Saturday, 18 July 2009 | 1205 hits | Read more
Author:CR Team
I’m making a platform like game and was wondering how would I make a health code so when a object hit the character you would take damage Make use of property lists. Suppose you have a enemy ship or something, you can make health as one of the...
Saturday, 18 July 2009 | 805 hits | Read more
Author:CR Team
What is a rigid body ? In physics, a rigid body is an idealization of a solid body of finite size in which deformation is neglected. In other words, the distance between any two given points of a rigid body remains constant in time regardless of...
Saturday, 18 July 2009 | 1729 hits | Read more

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