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Shockwave3D FAQ's
Author:CR Team
Director physics engine from version 11 onwards throw up unique number each reporting a different kind/type of error. Here is a list of commonly thrown error codes ! -21 : Mesh deform is not added for the Model. Each 3d model that needs to be...
Saturday, 01 August 2009 | 878 hits | Read more
Author:CR Team
How do you go about using mouse in 3d World ? MoveCursor Xtra : Well one good spot to start looking for is the Move Cursor shockwave Xtra. This is a great help to get your cursor on sprite and 3d world aligned at the same point in the stage....
Saturday, 01 August 2009 | 711 hits | Read more
Author:CR Team
There is a certain process in order to manage the rigid bodies created using Director+Ageia physics engine. Few are the things that need to be kept in mind while making use of rigid bodies in your 3d environment: We have listed 6 of them for now...
Monday, 10 August 2009 | 1022 hits | Read more
Author:CR Team
Lot of questions on writing RTS ( Real time strategy ) games for a browser involving 3D. So the post dedicated o answering/clearing few doubts. 2 specific one’s listed below: Thanks for answering my RTS question quickly. it is coming along I am...
Saturday, 18 July 2009 | 937 hits | Read more
Author:CR Team
The rigid body I created in Director sometimes tends to curve when a force if applied to it. i expect it to travel in the direction of force in a straight line. How do I fix it ? Director 11.5 introduced a rigidbody property called the...
Tuesday, 25 August 2009 | 889 hits | Read more
Author:CR Team
What is the most efficient way to create rigid bodies for collision in a game ? The most common question in mind when you start out creating a game level would be the right way to create collision volumes around your 3d models in the scene. Lets...
Wednesday, 02 September 2009 | 917 hits | Read more
Author:CR Team
One of the most important terms that you need to understand if you have started out to write a 3D game using any 3D engine would be Rigid Bodies !! What is a RigidBody ? In physics, a rigid body is nothing but a  solid body of finite size in...
Monday, 05 July 2010 | 186 hits | Read more
Author:CR Team
Where you guys able to achieve third person shooter type character control using the new Ageia physX engine ? Not that we completely nailed it :) , But have pretty much come up with a rough sample on going about creating a 3rd person camera...
Wednesday, 09 September 2009 | 752 hits | Read more
Author:CR Team
If you are new to the game development world or have the curiosity on how a 3D game works and how everything falls into place.. then read further... In a very high level view ( say you are in a spaceship and watching down at earth , earth being...
Monday, 05 July 2010 | 246 hits | Read more
Author:CR Team
Why is a rigid Body needed and why is it so important ? In the above diagram you see a 3d Mesh ( usually coming from 3rd party applications like Maya / 3dsmax /blender etc ) in blue and rigidody created using a physics engine like Ageia / Havok...
Tuesday, 06 July 2010 | 163 hits | Read more



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